Brotherhood of the Traveling Pantaloons
change, freedom, trade, travel, adventure, the frontier, halflings, merchants, adventurers, luck
The Platinum Dragon, justice, protection, nobility, honor, paladins, metallic dragons, order
spring, beauty, the arts, arcane magic, the fey, forests, artists, musicians, spellcasting, rituals
civilization, invention, cities, laws, rulers, judges, pioneers, devoted citizens, cooperation, community, order, innovation, exploration, expansion, machines, empires
knowledge, skill, prophecy, sages, seers, tacticians, arcane magic, libraries, wizard academies, reason, perception, balance, education, ancient lore, truth
Kord is the storm god and the lord of battle. He revels in strength, battlefield prowess, and thunder. Fighters and athletes revere him. He is a mercurial god, unbridled and wild, who summons storms over land and sea; those who hope for better weather appease him with prayers and spirited toasts. He gives few commands:
- Be strong, but do not use your strength for wanton destruction.
- Be brave and scorn cowardice in any form.
- Prove your might in battle to win glory and renown.
Melora is the god of the wilderness and the sea. She is both the wild beast and the peaceful forest, the raging whirlpool and the quiet desert. Rangers, hunters,
and elves revere her, and sailors make offerings to her before beginning their voyages. Her strictures are these:
- Protect the wild places of the world from destruction and overuse. Oppose the rampant spread of cities and empires.
- Hunt aberrant monsters and other abominations of nature.
- Do not fear or condemn the savagery of nature. Live in harmony with the wild.
Moradin is the god of creation and patron of artisans, especially miners and smiths. He carved the mountains from primordial earth and is the guardian and protector of the hearth and the family. Dwarves from all walks of life follow him. He demands these behaviors of his followers:
- Meet adversity with stoicism and tenacity.
- Demonstrate loyalty to your family, your clan, your leaders, and your
- Strive to make a mark on the world, a lasting legacy. To make something that lasts is the highest good, whether you are a smith working at a forge or a ruler building a dynasty.
God of the sun and summer, Pelor is the keeper of time. He supports those in need and opposes all that is evil. As the lord of agriculture and the bountiful harvest, he is the deity most commonly worshiped by ordinary humans, and his priests are well received wherever they go. Paladins and rangers are found among his worshipers. He directs his followers thus:
- Alleviate suffering wherever you find it.
- Bring Pelor’s light into places of darkness, showing kindness, mercy, and compassion.
- Be watchful against evil.
The Raven Queen
The name of the god of death is long forgotten, but she is called the Raven Queen. She is the spinner of fate and the patron of winter. She marks the end of each mortal life, and mourners call upon her during funeral rites, in the hope that she will guard the departed from the curse of undeath. She expects her followers to abide by these commandments:
- Hold no pity for those who suffer and die, for death is the natural end of life.
- Bring down the proud who try to cast off the chains of fate. As the instrument
of the Raven Queen, you must punish hubris where you find it.
- Watch for the cults of Orcus and stamp them out whenever they arise. The Demon Prince of the Undead seeks to claim the Raven Queen’s throne.
God of the moon and autumn, Sehanine is the patron of trickery and illusions.
She has close ties to Corellon and Melora and is a favorite deity among elves and
halflings. She is also the god of love, who sends shadows to cloak lovers’ trysts.
Scouts and thieves ask for her blessing on their work. Her teachings are simple:
- Follow your goals and seek your own destiny.
- Keep to the shadows, avoiding the blazing light of zealous good and the utter darkness of evil.
- Seek new horizons and new experiences, and let nothing tie you down.